
Next: About this document ... Up: Programming Linux Games Previous: Bibliography ? Contents
- 4Front Technologies
- main
- accept
- main | main
- alBufferAppendWriteData_LOKI
- main | main
- alBufferData
- main | main
- alcCloseDevice
- main | main
- alcCreateContext
- main | main | main
- alcDestroyContext
- main | main
- alcMakeContextCurrent
- main | main | main
- alcOpenDevice
- main | main | main | main
- alGenBuffers
- main | main
- alGenSources
- main | main
- alGenStreamingBuffers
- main | main
- alpha blending
- main to main | Glossary of Terms
- Alpha Centauri
- main
- ALSA
-
main to main | main
- example
- main to main
- organization
- main
- overview
- main
- philosophy
- main
- playback states
- main
- using
- main to main
- alSourcePlay
- main | main
- alSourceStop
- main | main
- animation
- main to main | Glossary of Terms
- Apple Public Source License
- main
- ar
- main
- artifact
- Glossary of Terms
- audio subsystem
-
see engine, audio subsystem
- audiofile library
-
see libaudiofile
- Autoconf
- main
- automatons
- main
- binary versus source distribution
- main
- bind
- main | main
- binding (to local ports)
- main
- bitmap
- main
- blitting
- main | main to main | Glossary of Terms
- bug tracking
- main to main
- CC (variable)
- main
- CD Paranoia
- main
- CFLAGS (variable)
- main
- Civilization II
- main
- ClanLib
-
main to main
- compared with SDL
- main
- codec
- main
- colorkeys
- main to main
- colormap
- main | Glossary of Terms
- Command and Conquer
- main
- compiling
- main to main
- configure script
-
see GNU Autoconf
- connect
- main | main
- core pies
- main
- Corncob 3D
- main
- CRTC
- main
- CVS
-
main to main
- adding files
- main
- branching
- main
- committing
- main
- compression
- main
- example
- main to main
- locking
- main
- modules
- main
- overview
- main
- project setup
- main to main
- remote
- main
- removing files
- main
- resolving conflicts
- main
- revision numbers
- main
- tagging
- main
- CVSROOT (variable)
- main
- debugging
-
main to main
- bug tracking
- main to main
- compiling for
- main
- with ddd
- main to main
- with gdb
- main to main
- Deus Ex
- main
- device files
- main
- diff utility
- main to main
- DikuMud
- main
- direct color (display mode)
- main | Glossary of Terms
- display modes
- main to main
- display subsystem
-
see engine, display subsystem
- distributions (of Linux)
- To Every Man a | main
- dlopen
- main
- DMA
- main
- DNS
- main to main
- Doppler effect
- main | main
- DOS
- Linux Gaming APIs | Linux Gaming APIs
- double buffering
- main | Glossary of Terms
- Dungeons and Dragons
- main
- editors
-
main to main
- Emacs
- main to main
- JED
- main
- NEdit
- main to main
- vi
- main to main
- XEmacs
- main
- Emacs (operating system)
- main to main
- endianness
- main | main | main
- engine
-
Glossary of Terms
- audio subsystem
- main to main
- defined
- main
- display subsystem
- main to main
- game loop
- main to main
- input subsystem
- main to main
- network subsystem
- main to main
- update subsystem
- main to main
- environmental audio
- main
- ESD
-
main to main | main
- caching samples
- main
- control connection
- main
- example
- main to main
- latency
- main
- overview
- main
- esd_close
- main | main | main
- esd_confirm_sample_cache
- main
- esd_open_sound
- main
- esd_play_stream
- main | main | main
- esd_sample_cache
- main
- esd_sample_play
- main
- fb.modes
- main | main
- fb_fix_screeninfo
- main
- fb_var_screeninfo
- main
- fbdev
- Gaming with the Linux
- filesystem hierarchy
-
see Filesystem Hierarchy Standard
- Filesystem Hierarchy Standard
- main to main
- first-person shooters
-
see genres, first-person shooters
- flicker
- main
- Flight Gear
- main
- Fltk
- main to main
- frame
- main
- framebuffer
-
main | main to main | Glossary of Terms
- linear
- main
- framebuffer device
-
Gaming with the Linux to main
- checking for
- Gaming with the Linux
- configuring
- main
- drawing pixels
- main
- pros and cons
- main
- setting video modes
- main to main
- free software
- main
- FreeBSD
-
- supporting
- main to main
- game loop
- main to main
- gcc
-
main to main
- adding static libraries
- main
- basic usage
- main
- command-line options
- main to main
- creating object files
- main
- as linker interface
- main
- gdb
-
main to main
- adding breakpoints
- main
- attaching to processes
- main
- backtracing
- main
- capabilities
- main
- examining the stack
- main
- example
- main to main
- listing source
- main
- remote debugging
- main
- single-stepping
- main
- snooping on data
- main
- threads
- main
- watchpoints
- main
- GDK
- main
- genres
-
main
- first-person shooters
- main to main | Glossary of Terms
- MUD
- main to main
- puzzle
- main to main
- real-time strategy
- main to main | Glossary of Terms
- role-playing
- main to main
- simulation
- main to main
- turn-based strategy
- main to main | Glossary of Terms
- gethostbyname
- main | main
- GGI
-
main to main
- KGI
- main
- Glide
- main to main
- GLUT
-
- compared with SDL
- main
- GNU Autoconf
- main
- GPM
-
main to main
- clients
- main
- events
- main
- ROIs
- main
- Gpm_Close
- main
- Gpm_Connect
- main
- Gpm_Event
- main
- Gpm_GetEvent
- main
- Gpm_Open
- main
- graphics hardware
-
main to main
- acceleration
- main
- grep utility
- main to main
- GTK+
- main to main
- Guile
- main
- Half-Life
- main
- heap corruption
- main
- Heavy Gear II
- main
- hicolor (display mode)
- main | Glossary of Terms
- host byte order
- main
- hostnames
-
see dns
- ICMP (Internet Control Message Protocol)
- main
- indexed (display mode)
- main | Glossary of Terms
- input customization
- main
- input subsystem
-
see engine, input subsystem
- ioctl
- main
- IP address
-
main
- dynamic
- main
- static
- main
- IPX/SPX
- main to main
- JED (text editor)
- main
- joe (text editor)
- main
- JPEG images
-
main
- compared with PNG
- main
- keyboard input
-
- from terminals
- main to main
- keyboard input modes
- main
- keycodes
-
main
- translating to characters
- main to main
- KGI
-
see GGI, KGI
- latency
- main | main | Glossary of Terms
- ld
-
main to main
- name collisions
- main
- search path
- main
- LD_LIBRARY_PATH (variable)
- main
- ldconfig
- main
- LDFLAGS (variable)
- main
- LGPL license
- Linux Gaming APIs
- libaudiofile
-
main to main | main | main
- compared with libsndfile
- main
- libjpeg
- main to main
- libpng
- main to main
- libraries
-
main to main
- shared
- main to main
-
- advantages
- main
- creating
- main to main
- installing
- main
- naming
- main
- using
- main to main
- static
- main to main
-
- using
- main
- libsndfile
-
main to main | main
- closing files
- main
- compared with libaudiofile
- main
- example
- main to main
- opening files
- main
- reading data
- main
- using
- main to main
- libvorbisfile
- main
- lines
-
main to main
- Bresenham algorithm
- main
- distance from object
- main
- Linux
-
- capabilities
- The Anatomy of a
- origin
- The Anatomy of a
- Linux filesystem
-
see Filesystem Hierarchy Standard
- listen
- main | main
- Loki Setup
-
main to main
- XML format
- main
- Make utility
-
main to main
- advantages
- main
- dependencies
- main
- environment
- main
- error handling
- main to main
- makefile
- main
-
- example
- main
- indentation
- main
- rules
- main
-
- implied
- main to main
- targets
- main
-
- phony
- main to main
- variables
- main to main
- MechWarrior
- main
- memory protection
- Linux Gaming APIs
- mickeys
- main
- Microsoft Flight Simulator
- main
- mmap
- main | main
- mouse input from consoles
-
see GPM
- MP3
-
main | main | main
- patent issues
- main
- quality loss
- main
- MPEG-1
- main
- Multi-Play
-
main to main
- ALSA back end
- main to main
- command-line options
- main
- compiling
- main
- example
- main to main
- main file
- main to main
- OSS back end
- main to main
- Multiuser Dungeons
-
see genres, MUD
- mutex
- Glossary of Terms
- MzScheme
- main
- NEdit (text editor)
- main to main
- network byte order
- main
- network game security
- main to main
- network gaming models
- main to main
- network subsystem
-
see engine, network subsystem
- object files
-
- creating
- main
- Ogg (bitstream format)
-
see Ogg Vorbis
- Ogg Vorbis
-
main to main | main to main
- CPU usage
- main
- linking against
- main to main
- patent issues
-
- lack thereof
- main
- supporting
- main to main
- Open Sound System
-
see OSS
- open source
- main
- OpenAL
-
main to main | main to main
- buffers
- main
-
- creating
- main | main
- loading
- main | main
- contexts
- main
- design philosophy
- main to main
- devices
- main
-
- opening
- main
- listener
- main
- naming convention
- main
- objects
- main
-
- properties
- main
- overview
- main to main
- sources
- main
-
- creating
- main | main
- starting playback
- main | main
- stopping
- main | main
- OpenGL
- main to main
- OpenPlay
- main to main
- OSS
-
main to main | main
- blocking
- main | main to main
- compatibility
- main
- fragments
- main
-
- adjusting
- main to main
- ioctl list
- main to main
- latency
- main
- licensing
- main
- memory mapped DMA
- main
-
- example
- main to main
- overview
- main
- setting sample format
- main
- simple example
- main to main
- synchronization
- main
- using
- main to main
- OSS/Free
- main
- ov_clear
- main | main
- ov_info
- main | main
- ov_open
- main | main
- ov_read
- main | main
- packed pixel (display mode)
- Glossary of Terms
- packet loss
- main
- page flipping
- Glossary of Terms
- palette
- main | Glossary of Terms
- parallaxing
- main
- particle systems
- main to main | Glossary of Terms
- patch utility
- main to main
- PCM
-
main | Glossary of Terms
- mixing
- main
- Penguin Warrior
-
- (lack of) design process
- main
- graphics
- main to main
- overview
- to main to main
- parallaxing scroller
- main to main
- particle system
- to main to main
- timing
- main to main
- Perl
- main to main
- .PHONY (Make target)
-
see Make utility, targets, phony
- pico (text editor)
- main
- pitch
-
see SDL, surfaces, pitch
- pixels
- main | Glossary of Terms
- pixmap
- main
- Plib
- main to main
- PNG images
-
main
- compared with JPEG
- main
- ports (TCP/IP)
- main
- proc/ filesystem
- main
- puzzle games
-
see genres, puzzle
- Python
- main to main
- Qt
-
main to main
- licensing
- main
- Quake 3
- main | main
- RAMDAC
- main
- ranlib
- main
- read
- main | main
- real-time strategy games
-
see genres, real-time strategy
- refresh
- main
- regular expressions
- main
- resolution
- main
- RGB (display mode)
- Glossary of Terms
- Rise of the Triad
- main
- role-playing games
-
see genres, role-playing
- ROM (MUD system)
- main
- samples
-
main | Glossary of Terms
- signed versus unsigned
- main
- versus frames
- main
- sampling rate
- main
- scancodes
- main
- Scheme
-
main to main
- Guile
- main
- MzScheme
- main
- Scriptics, Inc.
- main
- scripting engine
-
- contexts
- main to main
- data exchange
- main
- performance
- main to main
- security
- main to main
- task
- main
- scripts
-
- automatons
- main
- designing
- main to main
- skill level of writers
- main
- state machines
- main
- SDL
-
main to main
- alpha blending
- main to main
- animation
- main to main
- audio
- main to main
-
- callback
- main
- example
- main to main
- initializing
- main
- latency
- main
- mixing
- main
- basic usage
- main to main
- blitting
- main to main
- colorkeys
- main to main
- compared with ClanLib
- main
- compared with GLUT
- main
- compiling with
- main to main
- direct drawing
- main
- direct keyboard access
- main
- double buffering
- main
- event queue
- main
- events
-
main to main
-
- event types
- main
- joystick
- main to main
- keyboard
-
main to main
- mouse
-
main to main
- thread safety
- main
- fbdev target
- main
- full screen
- main
- GUI toolkits
- main to main
- hat switches
- main
- input
-
see SDL, events
- loading BMP images
- main
- loading non-BMP images
- main to main
- modifier keys
- main
- OpenGL contexts
- main to main
- overview
- Mastering SDL to Mastering SDL
- page flipping
- Glossary of Terms
- pixel packing
- main
- platforms
- main
- surfaces
- Glossary of Terms
-
- blitting
- main
- overview
- main
- pitch
- main
- threads
- main to main
-
- entry point
- main
- joining
- main
- synchronization
- main
- transparency
-
see SDL, colorkeys
- video programming
- main to main
- virtual keysyms
- main
- sdl-config utility
- main
- SDL_AudioSpec
- main | main | main
- SDL_BlitSurface
- main | main | main
- SDL_BuildAudioCVT
- main | main
- SDL_CloseAudio
- main | main | main
- SDL_ConvertAudio
- main | main
- SDL_CreateMutex
- main | main
- SDL_CreateThread
- main | main | main
- SDL_DestroyMutex(mutex)
- main | main
- SDL_DisplayFormat
- main | main | main | main
- SDL_EnableKeyRepeat
-
main | main | main
- SDL_Event
-
main | main | main
- SDL_Flip
- main | main | main | Glossary of Terms
- SDL_FreeWAV
- main | main
- SDL_Gasbag
-
see Andy Mecham
- SDL_GetKeyState
-
main | main | main
- SDL_GetMouseState
-
main | main | main
- SDL_GL_SetAttribute
- main | main | main
- SDL_GL_SwapBuffers
- main | main | main
- SDL_image library
- main
- SDL_Init
- main | main | main
- SDL_INIT_AUDIO
- main
- SDL_INIT_VIDEO
- main | main
- SDL_KillThread
- main | main | main
- SDL_LoadBMP
- main | main | main
- SDL_LoadWAV
- main | main | main | main | main
- SDL_LockMutex
- main
- SDL_LockSurface
- main | main | main
- SDL_mixer
- main
- SDL_mutexP(mutex)
- main | main
- SDL_mutexV(mutex)
- main | main
- SDL_OpenAudio
- main | main | main
- SDL_PauseAudio
- main | main | main
- SDL_PixelFormat
- main | main | main
- SDL_PollEvent
-
main | main
- SDL_PumpEvents
-
main | main | main
- SDL_Quit
- main | main | main
- SDL_Rect
- main | main | main
- SDL_SetAlpha
- main | main | main
- SDL_SetColorKey
- main | main | main
- SDL_SetVideoMode
- main | main | main
- SDL_Surface
- main | main
- SDL_Thread
- main
- SDL_UnlockMutex
- main
- SDL_UnlockSurface
- main | main | main
- SDL_UpdateRect
- main | main | main
- SDL_WaitEvent
-
main | main
- SDL_WaitThread
- main | main | main
- SDLMod
- main
- sf_close
- main | main | main
- SF_INFO
- main | main | main
- sf_open_read
- main | main | main
- sf_readf_type
- main | main | main
- shearing
- main | Glossary of Terms
- signal handlers
- main
- simulations
-
see genres, simulation
- Slackware
-
- making packages
- main
- sloppy coding
- main
- SMPEG library
- main to main | main
- SNDFILE
- main
- sndfile library
-
see libsndfile
- sockaddr_in
- main | main | main
- socket
- main | main
- sockets
- main to main | main to main
- Sokoban
- main
- Soldier of Fortune
- main
- sound hardware
- main
- source versus binary distribution
- main
- SoX
- main
- StarCraft
- main
- state machines
- main
- stream protocol
- main
- surface
- Glossary of Terms
- SVGALib
- main to main
- tab completion
- main
- tarball distribution
-
main
- versus packages
- main
- Tcl
-
main | main to main
- built-in commands
- main to main
- command substitution
- main
- data
- main
- executing code
- main
- as extension language
- main to main
- interpreter object
- main
- linking against
- main to main | main
- objects
- main
- obtaining
- main to main
- performance concerns
- main
- simple example
- main to main
- strings
- main
- tclsh
- main
- tutorial
- main to main
- variable linking
- main
- variable substitution
- main
- Tcl_CreateInterp
- main | main
- Tcl_CreateObjCommand
- main | main
- Tcl_DeleteInterp
- main | main
- Tcl_Eval
- main | main
- Tcl_EvalFile
- main | main
- Tcl_Interp
- main | main
- Tcl_LinkVar
- main | main
- tclsh
- main
- TCP (Transmission Control Protocol)
- main
- TCP clients
- main to main
- TCP servers
- main to main
- TCP/IP
- main | main
- Tetris
- main
- threads
- main to main
- timing
- main to main
- Tk
- main to main
- Torvalds, Linus
- The Anatomy of a
- Total Annihilation
- main
- triple buffering
- Glossary of Terms
- true color (display mode)
- main | Glossary of Terms
- turn-based strategy games
-
see genres, turn-based strategy
- UDP (User Datagram Protocol)
- main | main to main
- Ultima Online
- main
- update subsystem
-
see engine, update subsystem
- version control
- main
- vertical retrace
- main
- vi (text editor)
- main to main
- video card
- main
- video modes
-
see display modes
- video scanning
- main to main
- Vorbis (audio codec)
-
see Ogg Vorbis
- vorbis_info
- main | main
- voxels
- main | Glossary of Terms
- .wav files
- main
- write
- main | main
- X Window System
-
main
- Xlib
- main to main
- XVideo extension
- main
- XEmacs (text editor)
- main
- Xiphophorus
- main
- Xlib
-
see X Window SystemXlib
- zlib
- main to main
Mika Myllynen 2003-02-19